
El Yatta
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Posted - 2006.02.18 00:16:00 -
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Originally by: Drakhis Edited by: Drakhis on 17/02/2006 14:05:41 and on the RoF decrease its because they travel faster get to their target quicker and with the same RoF cycles your going to be increasing your DPS exponentially with increased missile speeds reguardless of flight time its like Im gunna shoot this mieeile at you and it takes 10 seconds to get to you and does 10 damage
then on this hand its im gunna shoot this missile at you it also does 10dmg but only takes 5 seconds to get to you so with a rate of fire of like 10 seconds you do the math i dont know the math but thats saying now yoru getting hit for 10 damage every 15 seoconds rather than every 20 seconds see an huge increase in overall DPS due to faster flight speed
You've really got this wrong. By your logic that the quicker a missile gets to you, the higher the DPS, missile DPS would vary by how close to a target you are, which is blatently untrue. You are adding RoF and flighttime - ie you said it would take 20 seconds for a missile to reach, and in the case of faster flight time, 15.
This is utter rubbish - the missiles are in space DURING the interval between volleys, your launchers do not wait for the last missiles to impact before firing another volley. You are still launching say 10 damage every 10 seconds, giving an overall 1 damage per second, no matter whether the missile track your target for an hour before hitting or hit him 0.5 seconds after leaving the launcher.
The ONLY thing flight time/velocity affects is how long before you are doing this steady, constant DPS. In this example, increasing velocity and decreasing flight time just shortens the interval before the missile boat has worked up to its DPS - as there is a normal lag before the first volley hits, and from then on the missile ship is doing its steady DPS until the target dies or warps.
Just to venture back on topic for a second, I think reducing the missile delay just makes them closer to being turrets, which is more or less what the OP wants to make Ravens good in massed fleet battles at range. I say, why bother? Variation is good, the RAven isn't a long-range fleet ship. ---:::---
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